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Mount and blade prisoners
Mount and blade prisoners










mount and blade prisoners

Fixed various bugs in the work of tasks.The interface for creating a kingdom will stop popping up after it is created.Musicians in taverns will no longer have the same faces.Mercenaries now correctly select troop leveling options.Siege Engines will not change state after being destroyed.Ranged units will no longer switch to melee at castle gates.In the “shield wall” formation, fighters will no longer constantly raise and lower their shields.Cavalrymen will use spears more often, cavalry search for targets has been fixed.Improved animation loading performance.Fixed a bug that reset the player’s stash.Improved performance on multi-core processors.In dialogs, when you hover the mouse over a character, a tooltip pops up, which shows the level of relationship with this character.Fixed various bugs in the interface and critical errors that led to a crash from the game.You can navigate the tabs in the settings screen using the Q and E buttons.

mount and blade prisoners

There are many more changes here, but they cannot be called major: the developers focused on bug fixes and balancing. Mount and Blade 2 Beta Branch now has update 1.6.5.

  • Projectile physics calculations are now better distributed across multiple cores.
  • Ballista rebalanced: improved AI, increased rate of fire, added sight, decreased projectile curvature.
  • When deciding to repel an attack, the AI ​​takes into account the speed of the attacker and the target.
  • mount and blade prisoners

  • Fixed a bug that prevented units under fire from using shields.
  • You can no longer attack enemy units with which you have just negotiated a safe passage.
  • When visiting villages, companions will no longer switch to local AI.
  • Glaives used by characters in Husaite tournaments now deal blunt damage.
  • Fixed issues when comparing items in inventory.
  • The prisoner can no longer be gifted to the city.
  • mount and blade prisoners

    Factions that are not at war will no longer create armies.Improved performance on the campaign map.You can no longer farm influence by transferring troops to your clan member’s squad.Nobility will cost 20,000 denarii and 500 influence.There is one companion who is not a member of your family.Your hero is the leader of the kingdom.To do this, you need to meet a number of criteria: Now it is possible to give companions a title of nobilityallowing them to create their own clan (the player can choose its name).Fixed an animation bug that caused some characters to start flying.Periodic events are no longer reset after loading a save.Horse Archers now target optimal targets.When chasing, ranged units will stick to their chosen formation.Fixed bugs in character creation and training interfaces.During a siege, defensive archers will no longer switch to melee.












    Mount and blade prisoners